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3D model-Sword

Despite not exactly being an animation, this animation was part of an assignment where I demonstrate my modelling skills. This is a more abstract piece of work, and this is the only time I make a piece of work like this, but it can provide a template for early animators on how to present a 3D model on its own for demonstration purposes only.

As the first assignment involving Maya, alongside the basic Maya techniques such as move, rotate and scale, other techniques such as the extruding tool and even a connecting method of attaching the torus at the end of the swords handle, there isn't a lot of Maya techniques due to this assignment being given little time. There was also some practise of rendering, lighting, adding the ambient texture and applying the wire frame filter to the model too.

Despite me and feedback agreeing that this model is a tad simplistic, I would consider it a good starting point for when using Maya, after this, modelling, animating and more have been far easier afterwards once I spend more time on it, but this video does act as a reminder on how far I've come since I made this sword compared to how I made other Maya work in the future. I would have liked to add more depth to the blade and make the sword handle more realistic, but overall, it’s a 3D model I am pleased with, and it did help me enjoy the use of Maya in the future.

This too was given a month to make, however, this was being made alongside the 'Space and Ships' title sequence, which is why this 3D model wasn't given as much time as I hoped. My college did state that it was your choice on which one you want to focus on more, and I did want to stick to the title sequence more as there was more to do, and it took longer (especially the masking around my reference footage), by the time the composition was finished, I only had time to render that composition and then render the sword model. The sword model took roughly a week, but only a few hours from that week, as my main focus was towards the title sequence.

 

I also did prioritise the title sequence because I thought I would show myself as an animator better by adding more substance to the title sequence compared to the 3D model, after all, I want to make content consisting of bold work, instead of being a 3D modeller. Overall, the sword would have taken a week or more if putting all the time together, I had to render it twice, to showcase an ambient occlusion render, and then a wireframe render; both renders thankfully only took a day. 

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