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Haphazard Legion Pentaology
-LORE GUIDE-

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Book 5 https://jonbates70.wixsite.com/haphazard-season-5

 

 

 

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Haphazard Legion – 3D models of story’s vehicles

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Legion members-------------------------

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Zammy

Born from a race of Zaparones, Zammy can generate his lightning which he later uses to not only power his gadgets but uses lightning itself as a source of the fire. He is someone who doesn’t always take a situation seriously as he often likes to show off, but he does have some control of his power and morality over it. He had grown up as someone who had to be sent away from his planet and adapt to living on earth, pretending to be a human, someone who was often belittled by bullies, making his gadgets his only friends until the events of the story were his cockiness and socialising improve.

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Nicole

After a bad accident, Miss Nicole Valentina spent most of her time at young offenders. Thanks to realisation and obeying various tasks, she was picked up by Mike, who would later be her general after Mike finds out that Nicole is the latest in her family tree of soldiers, who have been involved in the likes of World War one and two. Nicole after her imprisonment then goes on to be a great soldier, and eventually claims the rank of captain, but for the legion which will make herself significant in life which she has been aiming for. This ambition may have led her to a young offender, but it will lead to her success now her morals are some of the best compared to other legion members.

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Pod

Created by someone who wanted to create a race who were made for fighting. After being inspired by Orcas on earth more than a hundred years ago, morfils were then created. After being too ambitious, this led to the creation of Mechajaw, who then made every morfil a force of destruction, Pod and other morfils however did escape this as Pod developed higher thinking and decide to leave the morfils, go through public transport and eventually come across the earth. Mike helps Pod settle into the earth after Retron considers killing Pod, but thanks to an unknown fallen trident, Pod settles with it and it becomes his weapon as he tries to get himself and others some more peace.

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Arvin

An evolone, and out of many can temporarily evolve for various benefits such as fire breath, bigger claws or a temporary speed boost. Arvin is yet another last of his kind no thanks to Zionthor seeing their race as too dangerous considering the evolutionary ability does get stronger over time. Arvin was born on earth after his featus went to earth, Mike, Nicole and Pod looked after him, he matures quickly so he can join in the action, and he ends up being the member of the legion that ties everyone together, getting everyone to get on. He may have no voice, but he is likeable to everyone regardless and possesses little fear.

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Mike

An army man who has been in the business for years, like Nicole, he too has been a soldier for most of his life but without the negative events in his life aside from a reoccurring illness which he has attempted to get on top of until recently. Despite that, he is extremely level-headed, he knows how to have a good chat, remain positive and organise a whole base. The legion was his idea, to respond to the situations out in space, if the universe is going at each other, someone needs to start coexisting with them all, and thanks to encountering Pod and Arvin, his dream came true.

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Dyon

Also known as the ultimate guardian, since the elemental wave occurred, Zemion brought to life an entity of near-infinite power. While any form of energy can hinder any netrobot, Dyon still has speed, strength and other abilities which will make any foe scared of him. Despite the power, he is wise, and despite a small robotic personality, he still finds it hard to try and save multiple beings across many planets all at once, made trickier by the legion, which can carry on a mantle which Dyon cannot have forever.

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Hailwolf

She is a pneumian, a tribal-like race that not only worships and represents part of the life force also known as Livengor, but they also use that to add to their abilities, mainly the ability to switch into another creature. Hailwolf, in this case, can transform into a Haywan, a big wolverine-like creature which possesses strength, speed, long teeth and claws as well as long jumps and the ability to shoot fur-like spikes. Hailwolf was born with one of her arms being half grown and thankfully doesn't carry out for when it comes to her second form. She is into combat despite her race not getting into combat as much as they used to, if they want to be a more peaceful race, Hailwolf still wants her race defended in some way.

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Opasnost

A being whose planet was overseen by Ozona, Opasnost was born in a world with hardly any rules, consisting of gambling and various rumbles. Despite his overconfidence, he is a decent fighter, possessing cool abilities such as temporary invincibility and an astral form which aids his up-close combat. He is someone who often gets side-lined by society due to being more of a nuisance compared to others of his race, but that is where he meets Amicu also known as Torrid, who takes Opasnost further down a path of being a more intimidating figure, someone who many have feared. Until recently, both have been buddies who despite being trapped in Opasnost's world, still have a lot of fun.

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Freture

A special type of alien that has an eye that can also switch into a mouth, he is also one of many races who are instantly mature and adult when they are born from the ground. They can summon their clothing and crossbows too, crossbows which shoot arrows which have traces of the eternal elements, making them a powerful race. They are also a race which also has some knowledge of the elements compared to other races and they also can swim, jump and climb.

Side characters-------------------------

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Zemion

The creator of Dyon, is the main creator of netrobots, he and Orphion were both from the stars that started to gain some higher intelligence. Once they start to understand more about the universe around them, the netrobot army started to get formed. But no thanks to Zionthor's influence, Orphion is pushed to make the netrobots a force to invade, but Zemion however will create a special netrobot of his own, who will be a massive help in the future. Like Orphion, he too has many unique abilities compared to other netrobots, some of his unique aspects were passed onto Dyon, even personality traits.

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Carpo

The leader of the titanrans, races that have a dinosaur build but are also fast and can control vegetation like no other animal, including vines that can tangle up any foe. Their knowledge of livengor is outstanding, knowing how to heal others using life force and being able to resurrect races too from extinction once they have a sample. Carpo is who despite some rough times, he can keep his composure and keep the race alive, keep the secrets to themselves while also being willing to help other planets such as the alien mixing planet Nahashtu, supplying various sources as well as finding anymore endangered aliens to expand the numbers of.

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Vondur

While Carpo is keeping everything organised despite the trouble and past trauma, Carpo is the opposite. As the second in command, he is someone who sees less in other races and often likes to take out his anger on others. He is more into using his strength as opposed to using vegetation of his control. He is also very protective, not only of his race but even of the titanrans's cloning of races, even if they are races which aren't titanrans, but it still gives the titanrans purpose.

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Servicemen

Instead of multiple emergency services, earth converted them all into servicemen, giving all servicemen the ability to aid, take on fires or resolve the crime. While the legion is to be the universe-protecting team they are meant to be, the servicemen for now are a good collection of defenders when it comes to any threat to humanity. They have never faced aliens before, but they still have faced some of the worst crimes, with a variety of tools.

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President

Someone who used to be to be a fighter, now he is the leader of the whole world. He sadly lost his legs in battle, but like Mike and others, his optimism remains. As the leader, he is in control of various roles of many people, plus he decides what any status quo would be. But he will listen to anything before making any drastic measures, he is fair though, and even with no legs, he will fight if the level of hope is too low. 

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Politicians

These are some of the right-hand men of the president, if the president is too busy, he will send those with similar knowledge to help with any updates such as the many times Zammy tried to pitch gadgets. He will let the president know of any changes, almost acting as good spies.

Villains----------------------------------

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Zionthor

The main villain of the whole story, Zionthor is the most powerful being in the universe, having biology which enables him and others of his race to be able to possess all the elements at once the element machine makes the elements fully part of them. Zionthor like many is the last of his kind (as far as he knows), and no thanks to his dad's influence, he believes whoever causes violence too often shall lose their life to raise a universe free of combat except Zionthor and his race, who mainly originated combat to which other races have taken influences from. Zionthor may protect himself until he has all the elements, but he will manipulate anyone to join his alliance to get what he wants.

Orphion

Once Zemion dies in his hands, Orphion ends up turning all the netrobots into a race of planet killers who must be stopped. While Dyon is a saviour to many, Dyon and Zemion do understand that due to what Orphion has done, and what stars have turned into, sources of metal, netro shall no longer be a thing once Dyon is out of the picture, alongside many others. Orphion is keen on the life force to repopulate the netrobots, while also forming liquid metal to form the parts of a netrobot. As well has many netrobots, many small ships and a massive ship is what he has at his disposal, plus Orphion is keen to keep upgrading himself. 

Ozona

One of the oldest characters, he has a rough relationship with Zionthor, Ozona does agree violence needs to be reduced but Ozona isn't as fond of killing unless it threatens him, he has a world, an army, and a set of abilities to keep himself on top. Thanks to his power, he can transport a castle with the wind from his figures and control the atoms in space to allow him to breathe in space. He has been keen on his power (the eternal element Forza) for so long, wishing it was his before the element wave, as his race is knowledgeable of the wind, and so controlling it is a massive interest to them. Ozona is yet the last of his kind too, but if he keeps the worst planets in control of the universe, that is a life goal that he thinks would pay off.

Torrid

Out of all the elements, those that have the abilities of homota also known as the cube element, the embodiment of all matter, Torrid’s race the Gradditi’s have the closest connection to it. (Torrids race) are normally peaceful, keeping track of all matter, and rarely into combat, but their knowledge of building enabled them to help against Vatter and the use of all the elements. Those creatures may have all died out except got Torrid, who had grown to be very interested in the cube element, exploring more about it, to hopefully stop all the nonscience conflict going on all around the universe, having all the time to himself, alone with the element one day. In the meantime, he does go by another name, Amicu, and becomes Opasnost's pretend buddy to blend in with the crowd better.

Mechajaw

The leader of the morfils, and the latest creation from his creator, while an average morfil is a human-like orca body with the abilities of a sonic punch, mechajaw is made up of not only a robotic netrobot body but even his skin minor netro particles which makes him tougher than an average morfil. He is immortal but only when he is fuelled by a heat-admitting obsidian from certain types of asteroids, he would like one of the elements to keep him going without the need for a refill. He is someone who wants to get rid of any intelligent being so he can have a universe of wildlife only, making the universe more natural. He is very animalistic himself, very vicious in how he treats others, any morfil he doesn't like, he will send to the vuraniks, and he is even able to spawn many morfils himself thanks to his creator's invention.

Vatter

The second to last of his and Zionthor's kind, and the main driving force for the culture of his race. Being able to teach combat as well as pass on any knowledge of the elements as far as he knows, helping with the creation of the element machine. He does treat Zionthor with a rough iron fist but looking back, he attempts to be wise, and when he used to enjoy the power of being the leader and having the elements, he does then intend to lend it all to Zionthor. The race themselves don't have any supernatural powers other than the elements, but the physique is beyond any other race.

Slitheroc

Replies are his race, there are hardly any creatures which have one hand that is significantly bigger than the other, a race which is also animalistic but is also into its innovations, whether its technology or genetics. Slitheroc can come up with feats such as regenerating his version of Ozona's goons as well as generating a clone of Dyon, also made up of netro. He has decent fighting skills and possesses a variety of fire abilities. He was someone who was living on a planet where crime is everywhere, but because the legion diminished all of that, this made Slitheroc join Zionthor to get his back on them.

Retron

The oldest human character, he too was climbing the ranks from going from a private to then managing to be the head of the whole of earth's security. He was someone who could on any human threat, up until one alien attack harmed Retron to a point where he is unable to be as flexible as he used to be, not to mention his old age too. This makes him bitter to the point where he wants to overpower any alien being, despising the legion, finding any way to find his legacy, to get his defence system up and going, to finish the dream he has started since he was very young.

Ravycon

Zionthor's pet, is a vicious carnivore, one that also possesses venom, sharp teeth, claws and even a snapping tail which makes him an apex predator, never losing against any other animal. Vatter used to like these creatures and so manages to manipulate many to essentially make a part of Zionthor's planet as a doghouse for these creatures once other conflict affects their home world. Despite being unknown where there are more out there considering their spawn had gone onto other worlds, Ravycon had been a very useful asset.

Ekron

The leader of Zionthor's goons, there may be many, but Zionthor has his champions, and Ekron is one of them, with supered spear skills and a cape that can throw shards and shapeshift to help defend Ekron, aid his combat and even lift heavy objects or assist climbing, it’s the best cloak in the universe, but sadly in the wrong hands. As someone who respects Zionthor's legacy well, he is entrusted to do many tasks such as spying on various planets in the hopes of getting more information about the elements, and even the legion when their presence starts to affect all sorts.

Astroiden

One of the stronger members of Zionthor's many alliances, Astroiden is aware that Zionthor uses others to his advantage and will kill them once they are no longer needed, Astroiden is worried and sceptical about this, so as well as enjoying Zionthor's work, he is also aware that he might fight Zionthor one day, training often and even telling the others despite the lack of belief. He compared to others is confident to go up against Zionthor, even with the elements. He can easily take on any being regardless of abilities, but the mixing abilities of the legion are where he is truly challenged despite years of training against the most powerful bodies in the galaxy.

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Mollug

The servant of Zionthor, and the most loyal, even serving Vatter for many years too, Mollug only joins combat if needed, possessing many spells. This includes lasers, demonic tentacles, or cloaking ones, whether hiding himself, others or disarming any cloaking ability such as the alien disguise devices on planet Nahashtu. Like the Ozona goons who like to serve another powerful figure, Mollug's race only serves individually, with a book to boot, which like every other race, possesses minor traits from various elements.

Bonking

He is the least capable out of all the goons, someone who is also glutinous and lazy, but in the right mind, he is the long-range fighter of Zionthor's champions, firing powerful blasts from his massive guns which can also act as maces whenever suitable, he knows fighting from afar will suit him best. Thanks to his obesity, he can take hits well, and while the race is normally peaceful, he isn't, and he had to get rid of a lot of his own to be part of Zionthor's league which enables his own chosen identity.

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Slitheroc Dyon clone

Made up of a more recent netro, this makes him formidable against Dyon, while he has the smallest timeline compared to other characters, he is still formidable, loyal to Slitheroc and even has his netro abilities like possessing the ability of liquid metal which enables him to generate any netro weapon of his design, able to create abilities no other netrobot has. Sadly, for him, Zemion knew how to create a netrobot which may have fewer abilities but more infinite wisdom.

Ozona goon/Stono

Like netrobots which are living metal, these are living stone beings, with no mouths but can speak through their eyes, and their eyesight is not great but also can vary, changing colour, brightness and even zooming in or out. They possess a weapon that they can make themselves, mainly maces but can shoot a force field like gush which is solid and bruising to anything. They are too very flexible, very good at climbing and working in numbers like ants, and they also have their stone serpents which they use to fly and other advantages. They have worshipped many but their time with Ozona has been long, and some have been hesitant to the point where they have started to want to become alone, and Slitheroc did generate his own Ozona goons with two generated maces and overall enhanced ability.

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Rikkos

T rex-like beings but with far more abilities and intelligence, they are one out of many clans of creatures to follow Zionthor all at once, and together they can often get jobs done quicker than other teams, even if it doesn't always lead to further progress for Zionthor. Their charging way of solving a problem alongside minor abilities of matter changing, these are certainly creatures not to mess with.

Kyborgi’s

These beings mainly embody and represent a part of living, the temporary ability of speed boosts, they can roll in a ball form thanks to body reformation, and even their speed can help provide them with energy like a projectile like no other, almost like small twisters, which means they have traits of Forza as well. They are also a type of race which can vary in size, something which is rare. They also don't want any conflict or want to be involved, but one of them, Cya, thought joining Zionthor might help his race gain peace quicker.

Flamo's

One of the first beings to fight the legion, while there are many dragon alike creatures in the universe, these are more similar to humans in terms of proportions and size. They only joined Zionthor very briefly, but after being hesitant to fight on earth again, they lost their lives to Zionthor and his goons, but the rest of them are still alive for now. They possess fire and ice powers, can fly considering their arms are wings and are quick too.

Upgrading netrobot spiders

Another type of netrobot, despite requiring less to build can then become an army building army, or at least make a lot of effort to upgrade anything from Orphion to the brand new netro tanks which are nearly as powerful as Orphion himself. While the netrobots tend to do more intelligent tasks like fighting, socialising or computer work, these creatures help with creating the likes of ships for them and would even help make a planet more suitable for the netrobots. But Dyon would be the last netrobot standing, meaning no other type of netro hit around.

Quaro

These kinds of creatures have slightly metallic skin, and this race also has four crab legs which makes them quick, and able to anti-gravity themselves from wall to wall, or from the ceiling to the floor, while also possessing their kind of gravity guns. These creatures like others of Zionthor's team do like to get some of their success despite who they are working for, for instance planning to overthrow the president so the earth can have no rule, therefore little direction for how to protect everyone, they are a race that is sadly misdirected due to misguided morals from their ancestors, but once the legion becomes the main influences, races like this one can reconsider.

Atars

These beefy creatures have no neck, but they do wield swords, very competent fighters, even their swords are made up of a solid netro, being able to fight any opponent despite only having a few powers such as mixing lightning and water. These creatures can breathe underwater despite being creatures mainly active on land. But when the legion causes a revolution for many races, these creatures were some of the only allies of Zionthor to survive this revolution but decide to protect the galaxy regardless of the legion's knowledge, which like many would now put a target on their backs, even after seeing their royalty can be their own, not needing to spread elsewhere.

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Netrobots-

Zemion is the first netrobot, born from stars gaining their own intelligence, netrobot thought to facilitate this, to create a race which can protect the universe considering the controversy of the elements (when they were living entities) alongside Zionthor's race starting to gain more power across the galaxy. While it was a good start, as these netrobots are fast, strong, can fire very long range without missing and even work well together. But, Orphion started to turn the army into a force of their own, adding to the numbers, upgrading the netrobots more and even taking planets to grow more netrobots which is faster compared to trying to mould multiple using stars. Not to mention many races try to diminish them with no success. This made Zemion focus on working on Dyon, a brand new era of netrobot kind while Orphion maintains these beings which do have life force (despite being aliens made up of metal) which has been robbed from multiple planets (until livengor becomes more ready for the taking as the main 'Haphazard' story begins). And so this large army aided the 'elemental wave' and has invaded multiple planets overall.

Valas-

There have been a few morfils who have left Mechajaw's clan, either living in the shadows, living in Nahashtu or in later years, Mechajaw manages to spot early signs of psychological development at a point where Mechajaw sends them to the Vuranik planet to get rid of them. Valas, however, was the first morfil to bail the clan, only to come across Ozona, someone who takes Valas to the wrong path. While the legion shows Pod that he can do good, Ozona manipulated Valas into being an ally who can benefit Ozona in various ways such as protecting this planet, going over to any ruling planets to resolve any situations and ultimately worship Zionthor, who is another dictator like Ozona. Valas is a force of his own, managing to combat in alternative ways thanks to guidance from Ozona, using the sonic powers from the sonic punches in alternative ways alongside wearing different clothing to represent Ozona.  This potentially leading to Ozona creating a legion of his own, Hailwolf was the second addition until that idea was gone entirely. Valas has spent enough time with Ozona to a point where he wouldn't waiver, he is too into the idea of reducing free will after he lost his own for so long.  

Vehicles-----------------------------------

Awesome Atone

Despite the development stages of this vehicle such as having wheels before the flight tech, now this vehicle is one of the more iconic parts of the story, representing a sense of adventure and unity of and for the legion. It is bigger than a bus, has room for many beings whether big or small and plenty of services like fridged food and heating. It can adapt to the likes of space and water, the armour is decent and there are many lightning abilities to it, spraying lightning or firing electric missiles, it may be big, but it is easy to control.

Caravani

This is a ship designed for both travelling and settling, despite many aliens sometimes sleeping in their crafts despite going against its design. This caravan shop has all the needs of a home such as cooking utensils, bedding, transport gadgets and more. It can still go fast, not as fast as other ships but it can reach decent speeds and is well armoured, sadly no weapons, as most ships normally have weapons for any defence. Fuel wise it may require more fuel than other ships, mainly because of how much the ship has.

Cometfront

This ship is one of the fastest ships around, probably close second considering the monolog is the fastest ship design. This is a ship which is not only more armoured than the Awesome Atone but can adapt to space better. It can fire lasers (mainly forwardly), can slip quite easily and even has very adaptive and reactive light speed. It can still house a good few people, and it is Opasnost's vehicle, and it does get fussier about the vehicle compared to Zammy and his Awesome Atone.

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Monolog

The fastest ship around, this ship cannot house as many beings because of the massive engine, it is more fitting for a group of four. The weapon is only one auto turret, but it is a powerful one, and it is backed up with a grappling hook too to make some tight swings or cornering turns. This ship is a fifth of Dyon's speed and Dyon is the quickest being around, going faster than the speeder of sound.

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Servicemen craft

As Zammy was an inventor, he did borrow resources from the base to make his gadgets, as well as his Awesome Atone, because what is part of the servicemen's airborne vehicles was minorly carried over into the Awesome Atone's design. With no wings, this makes this vehicle can stabilise better and mind gaps such as buildings. It does have lasers which are either stun or fatal, and it can land quickly as well, so it is a very flexible vehicle, even able to survive space too.

Starburst ring

This is a more armoured vehicle, useful for those who are in the habit of bumping around such as going into asteroids, even when going into other ships, it is weirdly soft at a point where the damage to either bumping the craft will be minimal. This is also a ship which can only house two people, making it limited and small, even has no weapons, but a good starter vehicle that's for sure.

'Slitheroc's ship'

This ship is mainly for him despite a lot of room, the ship would have room for some of his creations, but it depends on considering Slitheroc has made all sorts of creatures. He does like his room, and he can do all sorts from using his handy Projections inside the ship which he can use to watch footage or make calls. He is capable of piloting a ship, but he does have one of the best autopilots compared to other ships, even dodging projectiles or looping.

Titanran cruise

The only ship the titanrans have, they used to have multiple of these ships when they also tried to help the universe before the element wave ruined everything. This left them with only one ship, this ship is only used for when the titanrans do some good on Nahashtu but not enough to make them galaxy protectors again. This is not only the only kind of metal device that is around the titanran world considering they prefer wood or stone, but the inside of the ship still has vegetation around as well as parts of the wood. Their ship was helped by another race which is why very little metal, and other types of material were used, making it a more organic ship, a ship which only has machine guns, and even areas where titanrans can use plants so the plants can access space.

Morfil ship (ORCA FLYER 01)

Some of the only technology within the culture of the morfils, these ships are made by similar technology thanks to the morfil's creator, these are simple ships, they only fire hard stones which is often better in a planet rather than space, but they can be fast and intimidating considering how notorious morfils have been. The morfils only have simple controls to work with, they do have another tech like the morfil cloning machine, and this cloning mechanism is somewhat performed in another building to make these ships, all the same, all just as good, and they can home a good number of morfils, for flights though, not really for sleeping. They are also some of the only ships which have iconography to represent a race with a morfil head, hardly any other races do that.

Servicemen 4×4

The only established car in the story, these are used for travelling across the grounds of earth. Not many other planets use wheels, and these cars can be driven by servicemen, Mike, Nicole and a few other earthlings. They do have emergency-side machine guns, missiles, armour, and speed boost. They can also be taken up by a servicemen craft if needed. They can manage four people and can also be used to arrest others as well, plus a good boot to vary many items, and can carry a lot of weight overall.

Retron drone

These may look like big ships but are big drones, controlled thanks to a computer within the base, these are very good at detecting danger, crime and more. These are the lightest types of vehicles despite being made up of netro, so they are armoured while also flying fast, good at going through tight gaps such as alleyways, and shooting either fatal or stun-based lasers. They can be deterred by getting frozen in the inside by Mechajaw, but other than that, they would be able to avoid getting hit and attack any opponent rather well, even going against some morfils, they do spend a lot of their time in the air, burning their fuel very slowly, requiring very little refilling. One can do a lot, but a whole army of them is a storm in itself.

Marine Barine

These vehicles are both for above water and submarining as well, they may be fast, but the armour is weak and can only have one pilot. These do have missiles, but no machine guns, as smaller vehicles, can go through small rivers, and they can last longer than any other vehicle battery and fuel-wise, and they can play music like other vehicles as well. The wings and fins help the vehicle steer, and it can camouflage as well, adding to the safety of whoever is driving the vehicle.

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Servicemen boats

The least used vehicles considering the land and sky are often more accessible, there are certainly used in cases like saving people across the sea, which also means it was handy when Mechajaw flooded the whole earth. These ships do have more compared to the other vehicles such as a cooking part and access to food such as a large fridge, it can handle many people all at once, and they can carry many people, about twenty or more. These boats can also handle the likes of rough waves or windy rivers, so these vehicles can tolerate water better than other vehicles, even having a submarine feature too.

Netromancer

One of the largest ships around, not only transporting an entire race but their whole army gear too like miniature fighting ships, tanks and more. Despite its size, it can reach high speeds, even without light speed. The ship has weapons too, such as striking the surface of a planet via downward explosives. It is all made of a netro which is slightly harder than an average netrobot, making it a ship that can sit comfortably in the middle of a space battle, and could even take part in battles within a planet as well. It does take many netrobots to control the ship, but with enough organisation, it is a one-ship force of nature.

Netro tank

The most powerful vehicle created by the netrobots, as well as the main shooter, there are also two extra machine guns, a hovering capability as well as a mechanism to transport a small object back to base. It is as evolved as Orphion and Dyon, making it tricky to overcome, one was only destroyed thanks to one of the elements, livengor. Thanks to its upgraded capabilities, it can cope with energy better than other netro based technology, and it can take on hits very well, it is also able to levitate to immense heights, making it a proper killing machine.

Netro fighter

These are one seater ships which are designed for air combat, like a jet but far more flexible, meaning these are somewhat smaller than the other crafts in this section. These are also able to be generated quickly, only slightly tougher than the skin of an average netrobot. It only has a turret that can face a certain direction from time to time, and even shoots missiles too. As superb crafts for battle, they can outdo the likes of servicemen crafts depending on skill level. They are also crafts that can be created the quickest thanks to the liquid netro metal, as it does have traits of Hamota as well.

Whoozer

This is a plane that is often hired for when taking a whole heap of races to another planet, mainly to Nahashtu, somewhere certainly safe, but other planets that are known to be safe is where this plane can allowance to appear to certain planets. It has roughly eighty seats, and good service like food supplying and even cleaning requests, and it can also scan for various items for anyone who enters a craft. The plane not only has a cloaking ability so it can avoid Zionthor but the speed is decent, even if planet travel takes days.

Snipper

This is a hovering car, a car which can space travel but if there is enough energy in it, it cannot perform another space travel once the energy is full, as well as re-preparing the car. This car when not hired can be used to help various races go to certain parts of the whole world of vehicles. Despite being a smaller vehicle, it can carry a family's worth of luggage, and the speed when on a planet is certainly high.

Hooveroo

An oddly designed vehicle, this one is more adaptive to hovering above water compared to other hovering vehicles, and vehicles which can only hover and not fly to breach a planet's atmosphere. This is also a ship which can suit both smaller and bigger races, but the smaller races do have more room, which could be said for any other vehicle. Even the back is where the engine and even an auto-laser turret are stored at the back, above ground to avoid any damage. Even with a certain mode, it can go underwater but for a limited amount of time.

Cloud

A plane but smaller, like animals, races often get inspired by other crafts, and one alien was inspired by our planes but wanted to make his private plane, which was then used as a hiring vehicle for anyone to borrow, which is the case for the planet full of ships. This one can manage a good few races, mainly good for partying, meaning it is autopilot as well. But crafts like these aren't made for battling, there are some vehicles only designed for entertainment.

Worlds-----------------------------------

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Earth

The main world of the story, and this world we do see the most locations of, from built-up areas, natural lands and more. As a future earth where Pangea has come back together, this has made humanity mix with one another way more and make certain lands stand out more, like a mountainous area or a forest-like area. It has a base full of servicemen and their resources, the legion has its own home, there are many cities and towns and sadly earth does get targeted by aliens recently not just because of Zionthor but because the increasing security and technology do make humanity a step ahead, even able to conquer many planets with the legion if they want to. It is an earth which does have many other positives like better equality and more control of the planet's resources.
 

Hamo

As Torrid's race does represent Hamota more so than other races, no reason their home is almost the home of the cube element, considering when the elements used to be living beings, and this used to be Hamota's home, mainly natural home, but not only are there cubes all over but there are occasional built up areas such as the Hamota table where the element is often cased and as its most exposed thanks to the special radiation of the temple. There used to be many of Torrid's races all around the planet, and even other material-manipulating races have come to visit too. Even the cube element was lost in a fight when Zemion and the forces he gained so far tried to stop Vatter's forces from getting the element.

Ga

This is essentially the world of the tengers, it used to be mainly water with all sorts like coral, stone structures, and waves of water, but Ozona diminished most of that by adding a lot of geminal concrete all around the planet, which would take time for the original planet to get back its coral once the tengers have their world again. There is little vegetation around Ozona's land, a massive castle to boot, many caverns in which the tengers hide as well as more shallow caverns in which the Ozona goons settle. There are also a lot of canyons, and areas of water access, with some rocky areas connected via bridges, and sections where the massive chains can connect Ozona's planet to other planets.

Brak

This is a land which is mainly made up of a bark-like rock alongside larva (blue larva mind you considering what this particular universe looks like), and this is one out of many planets where the features of the planet are what the Socha's are made up of as well. While the land is somewhat baron, there are many shelters underneath the ground where these beings can commute alongside research various forms of energy thanks to their universal exploration, alongside the likes of a vault to keep any important energy safe alongside many rocks which are for many purposes like sitting or security reasons. This is a world which is quite warm, and there are many areas sourcing larva as well as tunnels underground that connect various rooms.

Nahashtu

Created by many alien races once the elemental wave harmed most of the galaxy no thanks to Vatter, a paradise was made. Because many races are vulnerable, there are devices which only work on that planet, to turn anyone into any alternative race. This place has all sorts of stuff like shops, trading opportunities, views and more, it's a place which will be safe for anyone, aside from a couple of crimes or visits from Zionthor's goons. A land which is mainly built up but has parts of vegetation and water.

'Land of the Vuraniks'

This world is mixed between cliffs and valleys, as well as having rotting meat or bare bones everywhere. Not only has Mechajaw been using it as a lion's den to get rid of multiple unwanted Morfils, but many other races have been using it similarly because these vuraniks are not fussy with their diet, there have even been explorers who have tried to settle in the world only to be unlucky. The number of dead debris around enables the vuraniks to build the likes of shelters.

Mushroo

This world consists of all sorts like waterfalls, mushrooms, cliffs and more, it is one of those worlds which is quite repeating, seeing all of those as you wander around. It is designed to get anyone lost on the planet because all the life there can determine the whereabouts of everything via smell and more. The mushrooms can vary, they are either edible or poisonous, and you can only determine by the fact the poisonous ones do have blackheads on, so it can be another way to confuse foes or predators too.

Garap

This world is almost like an airport, garage, and overall vehicle paradise all as one planet. There aren't many planets which have a specific function or system like this one, as most worlds are mostly natural with a few services placed in, but this world hardly has any vegetation, even most of the machinery is to absorb the toxic fumes in the air. The land is full of vehicles, which acts as a quick break for any pilots (and there is a lot of light-speed machinery around the galaxy which automatically takes any ship to the planet, the only planet that has this kind of technology, there are even stations which helps jump-start to anywhere in the galaxy, anywhere safe). Not to mention there are places to sleep if their ships do not allow it.

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Orn

This planet has all sorts of rivers, its type of spaceships, fighting areas, some stone block-like buildings and even a fighting arena, and there are also massive balls of water in the air, which often aids the morfil's on foot travel via occasional swimming through the air, or even via the rivers on the ground. It is mainly bear with occasional architecture, it also has cliffs alongside other aspects like an arena where Morfils are created plus a prison for morfils for the 'wrong mind', as Mechajaw rules this world, no other race will enter this world, it is somewhat hidden like some planets, but with Mechajaw gone, the morfils shall be a more visit-able race.

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Concro

This is a world which is made up of concrete and moss, alongside waterfalls too. The places are very high, it's no wonder the race around the planet must bounce from place to place, or even use the waterfalls for transport. The area is also foggy as well, and there are instances of vegetation, but because of the heights of some of the structures, it would often block sunlight, leaving very little sunlight to enter the planet, hence why it is mostly cold and wet. Worlds like this still have shown much to show, this is what expanded material could add.

'Noozle land'

This world is also very warm, but has a varied temperature like earth does, another tropical paradise but one that is prettier and more treated more wisely compared to the likes of Opasnost's world. It’s also home to many species including the noozles, hence why the sky is bigger and there are many trees and water around for the noozles to settle. The land is also full of insects, perfect food for the noozles, and it does have more insect species than any other planet. The world also has some minor connections to homota such as buildings and other infrastructure builds itself.

Deeppa fortress/Orivorn

This is one of the oldest places in the universe, not just the fortress but the whole planet as well, which houses one of the oldest races around, a race which plays a role in the origin of battling, dominance and combat. This is another world which is both built up while also having areas of natural environments. Considering how this race is obsessed with the eternal elements, the likes of the buildings uses colours which represent the colour when all the elements merge with one another. The fortress is well built, able to float around space, protecting those inside thanks to a force field and has many rooms for sleeping, cooking and even training. Despite many of Zionthor's race being normal residents, the land can cope with battle compared to the many cities of earth, and even nearly house hold is wealthy thanks to decent royalty. The fortress lives on but the planet all got wrecked once the eternal elements were taken from Vatter's grasp.

Anynor

This is yet another exotic world, with air that is quite stuffy no thanks to the likes of the vegetation admitting bacteria which can make it harder to breathe for certain creatures, and hallucinogenic to certain races. This land has many tree houses, reverse waterfalls and trees that go with the waterfalls as well, as in strong enough to take the water. Despite being a mostly natural land, the land does have some technology like ships.

Chronocope

This planet is certainly green, like other planets in the books, there is way more to show outside of what was shown, the titanran planet has demonstrated the likes of mountains which the race lives in, it's full of long grass, boulders and other vegetation, an area which is either humid or rains, there is a decent number of lakes as well. The inside of these caves is either homes, or meeting areas or they help house livengor and the many races growing inside transparent vegetation to bring back many races from extinction. It is also savannah-like but greener, which certainly matches how much of an herbivore these creatures are.

Sphi

This is an interesting planet, it is a planet mainly made up of a marble-like material with only a collection of vegetation-like areas, but these apes are used to sticking and climbing around various built structures, they can even run over spheres without a problem, acting as a defence from various beings who aim to attack them considering the kind of technology only these apes have. There are spheres and all sorts of other structures which truly make this planet artificial but admiring weirdly. Their technology does have a source (the location of all planets (but can be accessed via different areas of the planet.

Flope

This is an interesting world as the island is either the sea, the floating islands or the waterfalls (and yes, a lot of these planets do have waterfalls), and this land does work for creatures that can swim up waterfalls. This planet is also devoid of technology, only having another type of life around the deeper seas, the lands float thanks to an alternative type of gravity, meaning these lands sometimes can slowly go into the sea, and then back up, sometimes individual parts of rubble can fall into the sea, and the rock is special enough to regrow thanks to an alternative type of vegetation.

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Coldlife

Her planet consists of northern lights, mountains, snow, and a massive culture. Their northern lights are somewhat connected to livengor, showing off various planets and animal life that Hailwolf's race, the Pneumians, worship and represent. They are a race which uses the likes of wood, rocks, vegetation and other natural materials, nothing electronic, nothing metallic. Coves, igloos, or wooden houses are around for many to live, and a special type of wooden craft does help this race go around the galaxy to protect the wildlife on various planets.

Marp

This is another exotic planet but one that is made up of stone in many places and many underground areas, statues and markings of their race. Like cavemen, they like telling stories and showing themselves off via these drawings, on the walls, floors and even statues, it is free-range graffiti for this race. As a race that is instantly optimistic adults, they do treat their world with care, and all look after each other well, they are the most mature race in the galaxy, no wonder Zionthor or Vatter wanted to get rid of them.

Giddery

A world which is also built up while still full of vegetation, it is a land which is a massive town, but it is a town which would appeal to any outgoing group of teens. Full of nice architecture and is full of informal places like casinos, spas and more, suiting a race as crafty and rebellious as Opasnost's race. It does often get warm all the time, with no change of season, almost like a permanent summer. Not many other races go there unless they are willing to go into deep trouble, crime is through the roof despite the likes of gambling games still having rules.

Sliff

This is a world which consists of beaches, and buildings designed for the snaky races alongside some rocky land, another quite warm planet. This land is almost a holiday resort, having a lot of sports some of which involve combating. It did use to allow a lot of races but because of what happened with the elemental wave, this made the snake-looking race discontinue the sports, only making the sports for themselves, but this is what made Ozona figure that those sports could do with being over and done. With Ozona gone, this begs the question is this world will allow those sports again?

Zapor

Before the race was extinguished as Zammy was evacuated before he could make any memories, he was taken away. The planet is almost a ball of air with built areas which are high up, with some areas being somewhat dangerous. There are normal platforms, roads as well as areas where lightning is stored for power all sorts. Zammy never knew his race was risky and ambitious, and living in the endless clouds and areas without fencing is certainly risky, even if you fall from one area, you can end up in another area full of platforms, so the danger is minimal thanks to the clouds and alternative gravity.

Wildlife/residents------------------------

Green ape

There are a good few races who are strong, and these are certainly some of the strongest alongside titanrans, morfils and others. Despite their strength, they are very good climbers, and they also conserve energy well considering they live in a world where hardly any food is around. They are very smart too, not only with new tasks but regarding their GPS technology, meaning they are very good navigators. They also have fingers on their toes, and they have a sonic scream ability as well, which is a very powerful ability.

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Socha

Despite being like statues, they are made up of a thick bark, which enables them to resist the hot temperatures of larvae, which is what they can produce as their power, whether it's flooding larva or throwing it as blobs. This kind is very tall, and still quick despite their weight and size, being able to fight anything when they used to travel across the galaxy until they lost that transport and remain isolated in the hopes other beings can turn the universe around after the elemental wave got rid of a huge portion of their race. These beings are up for protecting anything including one of the elements due to a special vault they have created. These are born asexually from the larva, don't chat much and their knowledge of the elements is also impressive.

Horb

This being is a kind of being which is often in many stores across many planets, all they care about is the economy, and they are hardly into combat which makes them much safer when it comes to Zionthor. Regardless, they have a type of body which is very resistant to any damage, able to make themselves as solid as Dyon, unmovable. They also have massive eye laser beams; they can charge, and they can also dig quickly through the ground. Once the legion starts to oversee the universe, these shop owners would do well for many planets.

Ribi

One of the smaller races around, these are frog-like beings who do explore the world via tight gaps, they do have their world they do visit like any other race, but they like to explore, and normally avoid conflict but sometimes they can be in the middle of it which can risk their numbers. They are very jumpy, and possess some goo or slippery slime abilities which can enable their defence alongside being jump and quick, but all these dangers are why they don't like mixing with other races compared to others.

Camos

A team of their own may get some inspiration from the legion for not only how they approach situations, but they may also learn to commute better once the legion has resolved some of the bigger problems in the universe such as Zionthor. These creatures are dangerous, able to slightly alter another's body using livengor traces and can produce flying bits of acid which can dissolve a lot of materials, as well as their weapons which are mixed between acid and lasers. Working in groups like a lot of races? This makes them very formidable, even riding on many ships as well, making them one of the more terrifying fleets around. Other than that, as a stockier human physique, their ability to climb or swim isn't as good as many other races.

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Vuranik

Some of the most carnivorous beings around, are keen to eat anything at the point where they will eat each other without any food for ages, some even get so hungry they will try and enter space only to die, a mistake that is repeated less so. They can fly, slither, swim. And climb, they can fly longer than any other race and even populate rapidly too. The food that ends up on the planet tends to be a few times a month, and they can put up a fight until an army is shown to have more of an upper hand. They do have sharp tails, teeth and horns which can act as weapons or defence, often fighting each other too.

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Hummat

These mix between water and land, plus these are slow creatures but do have a powerful sonic power from their mouth, able to break glasses or deafen any foe. The mouth ability is either long-range or comes at short bursts. They are mainly friendly unless they are threatened, and they do speak but very little. They can also swim upwards via waterfalls thanks to their sonic ability and water tolerance, but they can also shoot around water like a jet ski, the only time when they are fast.

Beastosauras

These are the largest creatures in the universe, they can be as small as a young elephant at birth but can reach the height of skyscrapers. These creatures are peaceful unless they are out of their comfort zone, which is why these creatures are often nabbed by large ships and taken to other planets for them to perform the destruction for whoever gets a beastosauras from their planet. The beastosauras is strong, armoured, slow but still powerful, able to produce fire from his mouth, even traits of livengor, mainly the evolutionary/invincibility abilities. When treated right, they are fine, if not, then that is where they act as a train getting off tracks. 

Shro

These are like our lizards, except they have four eyes, and are more plain compared to a normal lizard. They live on the (mushroom planet), eating mushrooms, and living alongside Jawsharps, there are many planets which do have different races, and these lizards don't mind other races compared to other races, except they are attacking without a good enough reason like Zionthor's goons. 

Noozles

These creatures adapt between land, water and air, but they often prefer the latter two. Unlike other creatures, they are limited regarding the lack of hands and feet, only having a trunk, tail and some wings. They are also mainly in liquid food; their trunk is both their nose and mouth. They can also camouflage thanks to their temporary evolution abilities, which also grant them other minor abilities like a spikey back. But these are peaceful creatures that are willing to defend themselves, or even run away from danger, combat isn't a part of them.

Yab

He is yet another being who can live between the land and water, and thanks to their small legs, they do not sink into the likes of water or even quicksand. This race certainly tries to find other occupations, after used to be galactic heroes before the elemental wave got rid of their mojo. These beings also possess minor material manipulation but would prefer to use them as they hide so they don't reveal themselves during a fight, their material manipulation also possesses minor elements of water, water which fuels their power.

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De-Ul

There are various creatures which do share similarities to earth's creatures via coincidence, and these are alike snakes except they have arms. They are also a race which doesn't have a life of martial arts aside from a couple, but even then, they have been the most paranoid about Zionthor's attacks, meaning they try and forbid combat only for that to backfire when their world gets eventually ruled by Ozona for a short period. These creatures like to slither through the holes of their homes and more, and often enjoy the sun, they hardly have rules in their world but do behave well.

Slipe

These are some of the only plant-like lifeforms that are biologically close to humans, and more related to humans than plants. They can also adapt to either air or water the most than other animals, most animals either prefer air or water more. These dudes can also stretch and minorly shapeshift, making them tricky to fight, and these creatures naturally gain these abilities, requiring less training than other beings. They are also nearly immune to harm, able to regrow on a whim. They are very sociable creatures, requiring little rest too.

Creati 

A being that is also extinct (until the titanrans bring this race back), they are a somewhat smart race, another innovative race, mainly towards biological science. They have not only been responcible for many wildlife but they have been curious enough to create creatures similar to earth's ones. They are who created the morfils, including Mechajaw too, so they do try and innovate with technology too such as netro, making them more experimental compared to other experimenting races. The race are very good at climbing and some combat but it is mainly their intelligence which makes them stand out, and they either reveal or don't reveal to each other what they are doing, they are all individual scientists.

Jawsharps

Like Opasnost's race in terms of fighting styles and getting into combat, but while Opasnost's race tends to have temporary speed boosts and invincibility, Jawsharps can swim as well as possess some ice abilities. Even the duel wield swords are similar except the swords fit like brass knuckles compared to a normal handle. But no thanks to Zionthor allies like Mechajaw, they have not only lost many of their numbers, but they have been one out of a few races who have tried to ambush Zionthor after finding out the location of the dark fortress before it carries on moving, getting Zionthor before the elements.

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Tengers

These were a race that have sadly been caught in a bigger mess. Zemion once told Dyon that the tengers are a very trustworthy race, which is why as the elements separated, Dyon managed to transport vibre to the tengers (livengor came with the titanrans before they then had to get rid of it), the cube element went with torrid and forza went into the hands of Ozona. Speaking of which Ozona needed a planet that he could cover easily in his stone-like material, which was also helped by the Ozona goons, but it meant diminishing the water and trying to get rid of the tengers. The tengers do survive but end up hidden in the caverns without revealing themselves. As well as their knowledge of vibre and forming it into a special trident using their star-like materials, they don't have a lot of abilities other than pincers, grouping swimming and bubble-like abilities. 

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Collabo

These are bouncing beings who reach the high ground by bouncing, which makes them hard to catch when any intruders enter the planet. These are small creatures and even slippery, making them suitable for small gaps. They are also some of the only creatures who eat the dirt from the ground, which is normally unhygienic for many other races around. Like most creatures, even though they have been saved very little by Dyon but are major fans.

Squidgy 

The most common alien or used to be if it wasn't for the morfils, these too are either happy on their planet or spread around on other planets. Despite some minor antics, they do keep themselves out of trouble, they would even lose to gambling and would be fine afterwards. They do like their technology and aim to have a go with any kind of technology, and often compare old tech to new tech, making them very motivated for discovery, even their taste in food is also very open, it's not just tech, it can be other things like new places or new food.

Twopjin

These are another type of water creature, having a human physique as well, slightly stronger and smarter than a human, mainly spending their time underwater, almost like your average citizens which never have any combat experience nor been in any trouble. But they do travel and act in unique ways. Thanks to the legion's influence, however, they do eventually see that their minor abilities could help fight around the universe eventually.

Sentimental plants

There are various planets which have plants which have their feelings, even planets that only consist of plants only, some of carnivorous, others are curious, and some take influence from livengor, this is the case with the plants underneath the main mountain of the earth which used to house livengor, which made a lot of plants involve the likes of grass into some emotional plants. They vary far more alien compared to any other race, even the titanrans would form their plants which do as the titanrans would intend.

Animal spirits

While there are many races which have the ability of holographic animal production, some like Opasnost can produce spiritual clones of themselves, but holographic animals alone do exist in various areas such as the northern lights of Hailwolf's world. These are creatures that spawn anywhere and are immortal, but they have limited abilities, matching their animal physique or a less effective version of their powers.

Various beings Titanrans to bring back

1 Beastosauras (EXPLAINED)

2 Armed snakes? (EXPLAINED

3 Tengers (EXPLAINED)

4 Kyborgi (EXPLAINED)

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5 Ozok

These are like our bats but far bigger, even able to stand upright as well as hang upside down, even these creatures are some of the only creatures who can cope with being upside down for a very long time. There are also not many talking aliens who can catch food such as small birds in the air, that is normally animalistic creatures/wildlife. As all sorts of races get attacked, these can defend themselves very well thanks to their flight and ways to protect themselves.

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6 Onliha

Another type of creature which has no arms, these are creatures that also never leave the ground, often going around like worms, these creatures also have abilities which combine fire and acid, making them dangerous to many creatures. They do live mainly underground, enjoying time away from the sun, and whoever tries to breach their planet surfaces will pay for disturbing them. Their mouths considering they have only a tail can use them to move away dirt, grab things and manage to eat nearly.

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7 Jooki

This is one of the lazier races, all they want to do is sit in a hot lake, chilling with others of their race. They do however create weapons and sell them to other races, alongside other complex machinery like vehicles. This did make them a threat to Zionthor, meaning they too were wiped away from reality. They were one of those races which do try and keep races together, adding to their presence in the universe which Zionthor wants to minimise.

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8 Megi

This is a being that has the biggest proportion between its head and body, its head is big but its body is considerably smaller. These races mainly work on computers, a recently generated race that can work with screens for a very long period. These are some of the best computer nerds on the planet, even very keen on pop culture all around the universe, making them geeks, but their knowledge, hacking potential and much knowledge can make them digitally threatening.

Bluno

This one is a chemical expert, often working on discovering or researching the many types of chemicals or toxins that are around. This is linked to either animal, plant or bacterial chemicals, toxins, and other similar substances. In a universe where aliens do mix often, it does lead to even more of those chemicals being made, new toxin hybrids. They are often helpful for cleaning work, helping with a criminal case or if someone is ever hurt by a certain type of substance.

Froon

This race has the strongest heads, enabling them to perform the best headbutts compared to other races, as their head can further solidify at a point where their head can crack concrete. They do perform many tasks, mainly hired for any wrecking-based jobs as they often like causing a mess, but at the same time, they can also balance items on their heads, holding a heavy weight in an alternative way.

Hedsma

This race does have a second form, a form which can only be used at certain times, but once the peak is reached; the form can come out of the race's skin, a second form which is more powerful, stronger, and bigger, and then they can shrink down to their original form once the larger form is finished. They too used to be handy right-hand beings that often like to help the conflict of another race, that is where having one of these races will give a team an upper hand. But because of Zionthor, some have tried to continue, only for the race to reduce immensely, hunted.

Litonop

This race is mainly vehicle designers, even helping other races how to make certain vehicles better. They would have helped with tips for the design of the various ships on these various pages, except for the Awesome Atone. They also know how to make a vehicle more efficient, how to make one accelerate better as well as adapting to various conditions as bad as storms. Their tail often helps them go on the ceiling when reaching high parts of vehicles. They can also be kind enough to sell certain tools or vehicle parts only for a small profit.

Spinny

These are also quite fast beings, and very defensive, even able to fire spikes from their back, even their claws can enable them to cut a wide variety of materials, making them hard to attack. They often live in burrows, and are ground experts, meaning they can explore caves or a normal night without fear, thanks to their great eyesight. These are mainly residential beings, hardly joining any conflict which makes Zionthor okay with this race at least.

Duelip

This is a being that works in plumbing and doesn't mind getting their hands dirty, there are other cleaning roles they perform, sometimes eating rubbish to aid sustainability. Meaning they are a fan of bins, and would also aid in recycling too, across the whole universe, making them very handy workers. And they are probably one of those races who may join the legion depending on if they're up for it.

Spikeo

These are some of the fastest creatures around, using life force for many speed boosts, whether it's running or any other action like a quick few punches. These speed boosts can be aided by a shell he can get into and spin, plus the shells add to protection as well, some of the hardest bones in the history of creatures. These may be hard to fight but they do rush which can act as its only disadvantage. They are adaptable too, running on clouds, water, and vapour and they can keep themselves very warm too. So, it is no doubt they are both only very light but they can be one of the fastest races in the universe, second place after Dyon.

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Kilink

This race is unique for having extra tentacles alongside your normal arms and legs. These creatures also have four eyes, resulting in the best eyesight, these races are too smart, mainly smart in their multitasking, making them able to perform multiple tasks at once, whether it's cooking or organising a load of documents. These too can not only breathe underwater but can also resist pressure like deep sea pressure as well as being able to squeeze through tight gaps too.

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Blup

This is a unique race which has biologically metallic bones, making the race tough, as well as the back spikes which certainly have some neat advantages such as heightened sensory from behind as well as other tricks for when the race is involved in combat. The metallic bone enables this race to perform actions very quickly, even avoiding problems like repetitive strain or arthritis. Like many races, this race has used many tools alongside some abilities they have.

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Horp

This is a narwhal-inspired creature that has been created thanks to aliens who were inspired by earth animals alongside the morfil's creator. These creatures have been known for being hired for tough work such as building, their joy strength, as well as a long horn, enables a lot of heavy objects to move all in a short time. They are also capable of swimming at very high speeds and are also a race which does prefer other races other than their own.

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Minap

This is another small species of alien, one of the smallest, and these are even some of the smallest apex predators, being able to scare many larger races. They do like surprise attacking various races, to either scare any threats off or even go for massive creatures for food, and even able to eat loads at once, beyond what they need. The spikes enable some defence and the dark skin enables these creatures to hide in the dark better.

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Allitor

These massive crocodile creatures can cope with toxic conditions and are even capable of gaining another's the supernatural ability for a short time, making them sinister, and one of the first races Vatter and Zionthor were eager to get rid of. They may be slow but are quick in water and can take a lot of time during a fight, even having a powerful fight to boot, and can also eat rotten food or out-of-date food.

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Hedfil

This race can survive space thanks to the fins of their face, these are special feature which enables them to breathe in an alternative form of air despite being in space. This is why they will have vehicles that can fly through space but without the roofing needed, like bikes. Their planet is essentially land which has been exposed to asteroids, space junk and growing bacteria which enables them to live in a world with no atmosphere around, something which is very rare for raves, even then, they can cope with another breathing condition too.

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Logonive

There aren't many proper friendships between races, but there was one between these guys and the titanrans, with that race also gone, it's no wonder why the titanrans use their form as a disguise for a sense of reverence for them. These creatures too have no proper abilities but do try and get crafty, creating various tools to adapt to various situations, and they use many natural resources like wood and plants to create them, and they can create those tools quickly, even at a point where they have avoided death many times, also very kind and helpful for other races too.

Objects/items---------------------------

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Retron turret

Alongside Retron's drones, these are powerful cannon equivalents. While drones can fly, they have more power and are better at firing at larger or incoming vehicles, making them more aware of the atmosphere. Also, like the drones, the turrets don't work when they are frozen, but they can fire at various ranges and speeds as they are computer controlled, whether its short bursts or rapid fire, these have been some of the earth's most powerful weapons, making then worth bringing back but without the use of netro.

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Location device

Technology created by the green apes is essentially a device which carries data of all the planets, and there is a whole load of these devices, mainly for the green apes to explore everywhere so they can gather everything. These are light and portable and can project via thin air, with no surface for a projection to work with. The projection is also interactive, allowing any user to go for the world they are recommended to or would like.

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Dyon prison device

Whenever a strong being like Dyon needs to remain stabilised, then a device like this, made of netro mind you is key. There have been similar devices made by other races but this one was made by earth to keep a shutdown Dyon remain shut off and kept still. Built in with an assault defence unless it is disarmed, zapping Dyon until he is unable to use most of his tools. The machines are not only rock solid but the bars in front vibrate so much that it almost sticks to Dyon, and enough to keep his arms intact and his whole body to remain on the ground.

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Earth hologram

While there are tons of planets which has this kind of technology of interactive screens, earth has been more known for going from touch screens to interactive holograms. These holograms often present something in a rectangle to make the projection neater, whether it's footage or a profile of a certain person or alien. These are always green and blue, and there is an ongoing debate on who originated this technology before certain planets, just like spaceships.

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Healing bed

A titanran creation, after discovering that their generated vegetation can heal any organism, the titanrans had both used this for both themselves as well even gave it around to other races in Nahashtu to help those who need healing, considering Nahashtu is a haven for many. The healing often takes a lot of minutes, and it must be at a low saturation otherwise it can cause problems like unwanted evolving or changes to cells, hence why it cannot always get rid of various illnesses. Regardless anyone can be back to normal after using these healing plants and resting on one of these beds enables relaxation which is key for being healed. Sometimes the plants can tie around a patient to keep them still, and these plants can be spawned by a decently powered titanran with enough practice.

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Legion satellite

When the legion hit a peak of popularity, these satellites were pretty much everywhere, created by Dyon to help him track as many planets as possible, benefitting the planets which have no technology got Dyon to connect to. These are and will be used again so the legion can be communicated and so the legion is aware of the many threats going on, and able to solve multiple issues at once. Even the production of them may be a more complex function but ate easier to make.

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Element device

This was a creation from the likes of Vatter, Zionthor and more of their race. As elements themselves can be tricky to absorb, the machine will fully implement the elements into the system of whoever, not only dropping the damage but also accessing more abilities such as self-healing and life generation. This device does take a while for someone like Vatter to absorb the elements, but it can allow room for abilities like getting rid of certain races. Only the likes of Vatter and Zionthor can use a device like this.

Zammy’s briefcase

This is one item that was generated by Zammy's cube abilities, this is both light and strong, designed to contain the power of an element. It is alike your everyday briefcase, but the blues do further make it a Zammy creation. The handle can also change size depending on whoever is carrying it. Thanks to the 'livengor machine', it has enabled the case to be more adapted to containing an element compared to the machine.

Livengor machine

Using the resources of the base at the time, this just managed to contain the power of an element, its lack of strength made livengor leak now and again which caused unwanted activity such as plants going out of whack which resulted in a tank and Orphion getting ripped apart. This was made by Zammy and Arvin, and mostly carried by Pod thanks to a bag strap around his back. Like the briefcase, it is only designed to contain it, there is no way the element can project in a controlled manner, and no one is meant to control the elements after all.

Disguise device

These only work on the planet Nahashtu and these are what help turn any alien race into another one, there are certain types, one where you get to choose whatever creature you like or ones which give you a similar build. There are even cases of changing your voice or certain abilities, other times there are no voice changes and abilities can stay the same, it depends on the model. And these devices often require pay, and then are returned once a certain alien is off, or in some cases, a device is kept permanently. They can change the size, allowing them to fit any wrist.

Elements---------------------------------------

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Forza

This is the source of anything molecular in the air, like wind, lightning, force fields and telekinesis. This is another element that anyone does encounter more often, mostly wind, but anything else is often specific to certain races etcetera such as the likes of force fields. Like vibre, it too is quite formidable thanks to telekinesis being one of the more varied abilities as well as lightning being quite a dangerous ability.  

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Vibre

One element that is somewhat limited but still can vary in many ways is the embodiment of all temperatures, which links with how fire is generated by heat plus water and ice going through a cycle of its own. Fire, ice or water is already formidable on its own but adding to it such as floods or forest fires does make this element just as powerful as the rest. There are many mixes as well like the other elements such as flames that can freeze or water that can burn. Like other elements, there are many ways this element can be used to assist either the environment or the user.

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Livengor

The source of all life, whether connected or sourced from it, consists of, life generation, tying with evolution, life spirits, and vegetation as well as enabling some abilities such as temporary invincibility or speed boosts. This is one of the more friendly elements, as anyone is often around animals, plants or even animal spirits within a special type of northern lights.

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Homota

Another one of the friendly elements, we do touch solid objects all the time, but it doesn't mean this element can be complicated. While the other elements tend to instantly have a form, the cube element however often forms immediately as solid blocks, but can transform into any form of matter, which does make this element one of the trickier ones to manipulate, to either use simple cube constructs or forming proper objects. Even this element can help form other abilities such as lasers within laser guns, further complicating the element.

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